AI Insights · Timothy · January 2023
Top 5 2D Cartoon Games in Sweden Q4 2022 Performance Overview
Discover the performance of the top 5 2D cartoon games on a unified platform in Sweden during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 2D cartoon games in Sweden showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced a dynamic quarter. Weekly revenue saw a sharp rise, peaking at approximately $18.3K in the final week of December. Weekly downloads, however, showed a declining trend, starting from 23.6K in late October and dropping to 1.7K by the end of December. Weekly active users also decreased from 63.4K in late October to 21.4K by the end of the quarter.
My Singing Monsters by Big Blue Bubble showed impressive growth in revenue, with a significant increase from $669 in late September to $15.9K in mid-December. Downloads peaked at 11.2K in early November before gradually declining to 2.7K by the end of December. Active users followed a similar trend, rising to 19.2K in mid-November and then declining to 15K by the end of December.
Survivor!.io from HABBY experienced fluctuations in its weekly revenue, peaking at $19.8K in late September and ending the quarter at $13.1K. Downloads started at 9.6K in late September, dropped to 2.9K by early December, and then rose again to 5.1K by the end of December. Active users showed a decline for most of the quarter, from 34.2K in late September to 20.5K in early December, before rising back to 26K by the end of the year.
Candy Crush Saga by King maintained a strong performance in weekly revenue, consistently around $200K to $250K throughout the quarter. Downloads showed an upward trend towards the end of the year, reaching 7.2K in the final week of December. Active users remained relatively stable, fluctuating slightly around the 110K mark.
Snake.io - Fun Online Snake by Kooapps saw modest revenue growth, peaking at $151 in the final week of December. Downloads increased significantly towards the end of the year, reaching 8.5K in the final week. Active users also saw a notable rise, from 33.6K in late September to 46.4K by the end of December.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.